Wednesday, 14 December 2011

Bedouin 2

This is an attempt at speeding up the painting process, this rolled in at 20 -25 minutes from concept to finished article.  The colour scheme was inspired by Rembrandt, Turner and Blanche. The title is rather random as the subject matter was inspired by Moorcock this extended to the environment also, I vaguely remember a passage in one of the Erekose novels where he mentioned a beach with obsidian cliffs so I thought I would try and imagine a reflective rock surface catching the light of a setting sun. I feel the mount is rather lumpen  and could do with some resolution, yet the rider would need to remain the focal point.

Thursday, 8 December 2011

Hot Rod

I painted this to trial some techniques for painting high- gloss materials and smoke. The materials are a departure for me and rendering them was rather enjoyable. I enjoyed the subject matter as well, inspiration for the colour scheme came from the bold schemes of hot-rods and customs such as this bad boy:

yummy.

Hot-rod (WIP update)


Tuesday, 22 November 2011

Spectacular Science goes live.

http://ucreative.ac.uk/news/2011/november/spectacular-science

The UCA website heralds the arrival of the Spectacular Science project. Admittedly my submission requires a few refinements in the editorial department  which I'm hoping to take some instruction from Phil on in the near future. I think that part of the problem is that I have been editing in After Effects as opposed to a bespoke piece of software such as Premier or Final Cut. I will be creating a proper Final cut file tomorrow in order to lay the groundwork for some serious editing fun.

Digital Sets

Trial render of completed set. early morning lighting and render layers as per the tutorials in the first five weeks.

Sunday, 16 October 2011

Spaceship 1 wip

Taking inspiration from old school sci-fi artists like Chris Foss and early Jim Burns I have started work on this I am aiming for a gouache type effect.


Friday, 2 September 2011

Infection by the Flu Virus On-Line Pitch


Infection by Flu Virus

Thursday, 14 July 2011

More concepts, colour palette timeline, Scibd trial (scene 1 rough)


Yes top left was inspired by certain Disney character.


flu virus infection

Thursday, 2 June 2011

Creature Design.

These are some initial sketches for Jon's superdy-duper Character design brief:



 And a head study the scan as usual didn't pick up the finer shading of the sketch... nevermind.

Friday, 6 May 2011

For Oliver Fowls


Select faces to delete.

Remaining geometry following the curvature of the original model.

Extrude the edges.
Bevel the edges.

Sub-D smoothed.
A tweaked one to get a sculpted edge.


Above example smoothed

Of course as you push the vertices around you may need to adjust the distance between the the main body and the additional geometry so that it maintains consistency. In the above example I added some additional geometry to create the indentations.
Hope this helps.

Thursday, 5 May 2011

Wooded Cliff

Sketch book study for an environment that I am currently working on , further updates will filtering in soon.

@ Phill (no..... not you Phil)....New Character Design

 I started with some uber loose sketch more to warm up rather than nail anything cohesive. I knew I wanted to draw a female character, with a post apocalyptic/ Steampunk vibe. I picked apart my initial sketches, noting were the anatomy was off and why.
 Once I had decided on a pose I blocked in a real rough idea, I decided that she should have two weapons, a flame thrower and an armoured glove (no doubt a bit Hell Boy creeping in there). This concept was taken a little bit further in the next stage with a bit more detail and the addition of a helmet.
 Final pencil sketch: I changed a few things on this piece  the three most notable changes are the pose of the right arm, the weapon and a sleeker helmet design. I changed the weapon because I liked the idea of Phills character getting blown out of the shy by a huge dollop of 12 gauge shot rather than burnt to a cinder as he lands. I altered the pose to make her a bit more dynamic and show of the physique a bit better. Talking of physique I wanted this character to be pretty athletic, after all she does wander a post-apoc landscape, fighting to survive on a daily basis, therefore she is going to be a fairly tough cookie.

Sunday, 10 April 2011

Temple of the Dog

Quick piece of environmental work I did as a break from other stuff, painted whilst listening to the band of the same name.

Sunday, 6 March 2011

Old, Old (nay ancient) Skull drawing

A positively ancient drawing circa 1990. This was drawn from life on A3 paper (hence the horrible scan) and mounted really badly (hence the awful wrinkles). The main intent was to investigate the structures in the cavities and to determine the proportions. With hindsight I should have ditched the Dutch  Angle and drawn the lower jaw and the top of the skull to give a better sense of the proportions.

Saturday, 5 March 2011

Flower Girl

Greyscale underpainting, inspiration from "She's a Rainbow" by the Rolling Stones. Psychedelic  colours pending.

Friday, 4 March 2011

Wise Words from Caro

 I heard a rather pertinent sentence tonight. This came from the sculptor Anthony Caro.

Caro's gallery

                     "Sculpture is food for the eyes, food for the soul."

The beauty of these words lies in the fact they can apply to all the visual arts, and, I feel that they hold particular relevance to the work that digital artists are producing today.